Speaker: Glyn Wainwright, Glyn Wainwright
Associates Venue: City Centre Campus, Leeds Metropolitan
University
This event was originally planned as a visit to
'Planet Roland' in Leeds for demonstrations and a talk
on digital sound recording and reproduction. However,
unforeseen circumstances meant that the visit was not
feasible and Mark was not able to participate in the
event. Glyn very kindly offered an alternative talk on
the same subject and Leeds Metropolitan University were
equally generous in allowing us to use one of their
lecture halls as the venue.
Glyn began his talk with
an overview of the nature of sound, reminding us that
sound is vibrations (waveforms) in the air. The human
ear detects these vibrations and converts them into
signals which are processed by the brain. These
vibrations can be very complex. It should also be
remembered that sound is analogue by its nature. The
seven senses of hearing were outlined: frequency;
loudness; dynamics; transients; harmony; timbre; and
direction. The faithful capture and reproduction of all
these is a challenge for the recording process. There is
also a certain amount of psychology involved as the same
sound waves will be 'heard' by different people in
different ways.
We then had a brief history of
recording; from human memory (the earliest, and at one
time the only, way of recording sound) through the
phonograph and electromechanical/electromagnetic
recording through to CD, DVD and solid-state devices
familiar to us today. A discussion of microphone
techniques reminded us that the method of sound
recording used is just one factor; the type of
microphones and their placement during a recording
session is of paramount importance.
The workings of a
simple Analogue to Digital Converter (ADC) were then
explained. Basically, this converts an analogue signal
into a binary representation of the waveform at a point
in time. The number of bits used in the binary
representation, together with the frequency with which
the conversion is done (the sampling frequency)
determine how accurately the waveform is represented by
the succession of binary numbers. For example, standard
CD audio uses a resolution of 16 bits and a sampling
frequency of 44.1kHz.
A number of different digital
audio formats have appeared in recent years to address
the fact the standard digital recording requires a lot
of storage space; one minute of CD audio requires about
10MB. Smaller files can be obtained by compressing,
which uses algorithms to remove 'redundant' information
from the sound file; this assumes that some of the
information in the file encodes sound that is inaudible.
Whether the resulting compressed file is still a
faithful representation of the recorded sound continues
to be debated among hi-fi enthusiasts, music lovers and
technologists! To some extent this is subjective (the
'psychological' aspect of sound recording mentioned
earlier) and different levels of compression may be
appropriate for different applications. The difference
between CD audio and the same track as an MP3 may be
easily discernible if listening in a quiet environment
on high-quality playback equipment, but much less (if at
all) distinguishable when listening in the car or
outdoors on a portable device.
We finished with a
discussion of some of the equipment used by recording
engineers; one illustration showed that a typical
portable sound recording rig could be seen as a 'PC in
disguise' with a specialised control panel and some
additional specialist hardware. Basic digital audio
mastering (as with basic digital video editing) could
indeed be done on a typical PC. More specialised
equipment allows more control over mastering of the
digital signal, such as equalisation, dynamics (the
dynamic range), and 'cut and paste' editing. As with the
earlier comments about microphones, the mastering that
is carried out on the recorded sound has a significant
effect on the final result irrespective of the recording
format used.